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 What if you needed teachers as part of your education - you were impressed and needed - to play video games - because that's right for you.  And if you come into the work world just to find out what your employer wants - motivations and needs - it will give you some time each week to play video games because it makes you more productive and focused.  ?  Helps to become a worker?  Tomorrow's coffee break may not include coffee, but a game console.




       Here's why: Dr. Neu, a neuroscientist at the University of Geneva, says his research shows that video games actually help gamers stay more focused (and stay focused) than non-gamers - especially the so-called violent, 'M.  Up 'types.  There is a filter, but as Oscar Wilde put it very nicely: "Everything is in moderation, including moderation."  If you do this too much, the positive effects of video games will diminish or fade away, but you probably know it, or your parents have already tried to communicate with you.



       While many of us are out of video games, there are a lot of non-experts out there, and they're not spring hens.  The average age of a gamer is 33, and the fact is that video games are not the only destination for teens and children.



       Dr. Bevilacqua's discovery has been successful, with some myths about playing video.  Fact: Sports have no detrimental effect on the perception of athletes.  They actually improve the attitude of the players.  For example, they have the ability to "differentiate between different levels of gray matter, such as when driving through fog."  Indifferently, he hopes the research will lead to sports that will help people with disabilities improve their brains and vision.  Fact: Gamers don't have time to focus on the golden fish.  They are very good at tracking data, which means they are better than fast division non-gaming players, although the number of data points represents some data points.




       But it was the mind blowing images of the game that mattered most.  Dr. Beavers examines players' brains as they play which areas change the most - and which areas work best.  They found three areas related to the work of meditation: the parietal lobe (directing to a particular function), the posterior lobe (focusing our attention on an object or function), and the posterior singlet (controlling our attention).  There was no ambiguity compared to the images of the non-gamer brain: the gamer's brain was sharp and efficient.



       Now, if you're not a gamer but think that playing your multi-tasking technology (constantly switching from computer to iPhone, answering instant messaging and listening to Grizzly Beer's latest album) would be wrong.  A study on this helps.  Prevents it from being completed faster and more efficiently.  .  "When they are in a situation where there are a lot of sources of information from abroad or from memory, they are unable to filter out things that are not in line with their current purpose," the doctors said.  Anthony Wagner, Associate Professor of Psychology at Stanford University, who worked on the research.  "Failure to filter means they are missing this important information."



       In contrast, Dr. Bevilacqua found that concerts work really well.  He continued his research project in video games, which enabled gamers to successfully handle a wide range of applications.  They refer to these fun toys as "broccoli" and - video games themselves - "chocolate" (or, "shiny products you can compete with").  But, "Who wants to eat baked broccoli covered with chocolate?"  Dr. Boiler's goal is to combine the best in broccoli and chocolate, and to develop new tools that allow non-athletes (especially in education and rehabilitation) to effectively concentrate and analyze information.  Capacity building will help.  It's fun.



       You're a doctor. You can go to Bevilacqua's TED talk, "Your Brain in Video Games: Smart, Better, Faster, Stronger."